Wesnoth logo
Wesnoth Units database

Ancient Behemoth

(image)

Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.

Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.

Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.

Προάχθηκε από: Behemoth
Προαγωγή σε:
Κόστος:35
βαθμοί υγείας56
Κίνηση: 5
βαθμοί εμπειρίας100
Επίπεδο: 2
Νοοτροπία: χαοτικός
IDBM Minotaur Ancient Behemoth
Ικανότητες: divine health en
(image)maul
λεπίδα
7 - 4
σώμα με σώμα
berserk
Αντιστάσεις:
λεπίδα0%
τρύπημα0%
κρούση0%
φωτιά-10%
κρύο10%
μυστηριακή0%
Μορφολογία ΕδάφουςΚόστος κίνησηςΆμυνα
Flat130%
Frozen230%
Mushroom Grove250%
Unwalkable9930%
Άμμος230%
Αδιάβατα Βουνά9930%
Βάλτος320%
Βαθιά Νερά9910%
Βουνά150%
Δάσος160%
Κάστρο150%
Λόφοι150%
Παράκτια-0%
Ρηχά Νερά320%
Σπηλιά150%
Χωριό150%